Puzzle and Dragons Final Fantasy Collab 3 Review
Puzzle & Dragons | |
---|---|
Developer(s) | GungHo Online Entertainment |
Publisher(s) | GungHo Online Entertainment |
Composer(due south) | Kenji Ito Yukio Nakajima |
Series | Puzzle & Dragons |
Platform(southward) | iOS, Android, Kindle Burn down |
Release |
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Genre(south) | Puzzle, role-playing |
Puzzle & Dragons ( パズル&ドラゴンズ , Pazuru Ando Doragonzu ) is a puzzle video game with part-playing and strategy elements, developed and published by GungHo Online Entertainment for the iOS, Android, and Amazon Fire platforms.
Puzzle & Dragons is a lucifer-3 puzzle game, requiring players to motion and match colored orbs arranged in a grid. The amount and type of matches determine which of the half-dozen monsters on the player's team attack the waves of enemy monsters and how much damage they do. An boosted layer of challenge is the acquisition, selection, and comeback of a team of monsters from among thousands ranging from standard fantasy fare, to deities from several religions and mythologies and characters from popular entertainment franchises.
The game is free-to-play and financed past the sale of in-game currency. It is a commercial success in Nippon, where it was downloaded 32 meg times by November 2014, and was released in other Asian countries too equally in North America and many European countries. Total worldwide downloads surpassed 50 million by September 2015,[1] and 62million by October 2017.[ii] Puzzle & Dragons is the first mobile game in history to gross $ibillion in revenue,[3] eventually grossing $6billion by the end of 2017.[4] It was the highest-grossing mobile app of all time up until information technology was surpassed by Monster Strike in October 2018. Puzzle & Dragons has grossed $7 billion, and is the 2nd highest-grossing mobile app of all time, every bit of October 2018.[v] The game has spawned a franchise consisting of several video games also as an anime series, Puzzle & Dragons 10.
Gameplay [edit]
Puzzle & Dragons is a combination of ii types of gameplay: tile matching and a monster collecting RPG. Players create teams by picking from the over 7000 unlike monsters they can acquire inside the game and then play dungeons where they solve a tile-matching puzzle that determines how powerful their monsters' attacks are on waves of enemy monsters.
Monsters [edit]
The monsters in Puzzle & Dragons are drawn from many origins. Their designs range from fantasy creatures such equally dragons, demons, ogres, and goblins, to monsters based on deities and other figures of various mythologies effectually the world; also included are third political party fictional characters available for limited periods of time. Players collect these monsters as rewards for completing the game's dungeons or spending in-game currency (either won through gameplay or purchased through microtransactions) at the "Egg Machines".
The various statistics unlike monsters possess add together to the strategic nature of the game. Ane monster on the team is designated equally the "Leader", and will take a passive leader skill that affects either the offensive or defensive abilities of the histrion'due south team throughout play in a dungeon. In addition, virtually all monsters also possess active skills that the player tin use to their advantage in play, but these possess a cooldown timer, which requires the player to take several turns before being able to use the skill. During play, the player as well picks a monster from other players to add to their party. Prior to version 7.4.1, only the player's friends would accept their leader skill activated and "adventurers" could only be chosen to perchance become friends after; version 7.4.1 makes the "adventurer" players' monsters have leader skills active as well. Players are express to what monsters they can use on their teams based on their rank and the monster'south associated team cost which is based on the monster's rarity and forcefulness. When the player increases his or her thespian rank through completing dungeons and earning experience points, the total team price is increased, as well. Players tin can salve multiple teams to utilise in the game, starting out at half-dozen possible combinations to set up up. Teams can be tailored to defeat a particular dungeon, or be prepare to best utilize the team's leader skill.
Monsters are fabricated more than powerful through fusing them with others, which increases the selected monster's experience. If the 2 monsters possess the same skill, there is a chance that the base of operations monster'southward skill level volition exist increased, which will lower the skill'south cooldown counter permanently. Certain monsters won in the game as well are marked with a plus (+) sign and a number, which indicates that they have a statistic that is increased in comparison to identical monsters; using these monsters in fusion passes on the increased statistic to the base monster. Once a monster reaches a ready maximum level, the monster can exist evolved, so long as the thespian possesses other monsters required for that particular monster's development. Evolution resets the monster's level back to ane, but it also allows for the monster's statistics to exist increased through leveling once more. An "Ultimate Evolution" mechanic was added to the game in its update to version 4.0, which tin can change a monster's diverse statistics around, changing how that monster can be used strategically in dungeons. The update to version 6.0 added the Awoken Skill arrangement, adding additional passive skills that all monsters on a team have active in dungeon play.
Puzzles [edit]
The puzzle system in Puzzle & Dragons is constitute inside the game's dungeons, where the play of a tile-matching puzzle determines the forcefulness of the player'due south monsters' attacks. Dungeons consist of certain numbers of waves of enemy monsters, each with their own offensive and defensive statistics. The player must articulate all of the dungeon'south floors without having their team's collective HP driblet to zero. The game screen is split, with the enemy monsters appearing on the top one-half of the screen, and a half-dozen-by-5 tile grid appearing on the lesser, divided by the thespian's own team of monsters.
Dungeon encounters are played out in a turn-based style. The player'southward turn consists of activating any skills from the monsters on their team if they are available, then attempting to make a lucifer (or "philharmonic") of three or more than tiles (or "orbs") on the lath. The orbs are of the 5 colors representing the elemental attributes of the monsters (Fire, Forest, H2o, Light, and Dark) as well as hearts that represent life recovery (sure enemy monster skills may introduce 2 other types of orbs to the board). The actor drags an orb to adjacent positions, swapping with the orb already there. So long as the player does not allow become of the orb, the player tin move the orb as much as necessary inside 5 seconds (which can exist increased or decreased depending on the player'south monsters or the enemy'due south skills) allowing them to arrange for several combos in a single turn. After completing this, all matched orbs are removed from the board and deemed for as damage. The board then cascades all orbs downwards and fills the board up one time more; this may result in more than combos, known as "skyfall combos" ( 落ちコン , ochikon ).
Damage is based on what colors were matched in the combos: for example, a basic philharmonic of 3 red (Fire) orbs will have any role player monster that is Burn down aspect bargain its damage equal to its base assault stat (ATK) to one animate being. When heart orbs are matched in a combo, this restores health to the team based on the team's total health recovery stat (RCV). Combos of more than than 3 orbs of the same color will increase the damage dealt for each additional orb. Making multiple combos in the same turn will boost all damage or healing for all monsters regardless of colors matched, while split combos of the same colour further multiply the harm dealt. Single combos of v or more orbs will actuate an assail that hits all enemy monsters on the field. Certain Leader or Awoken Skills may also modify damage dealt, and then long as the detail parameters are met. Damage is dealt to a single monster, generally adamant past the game as the best attack. Harm will be affected by both the opposing monsters' defense statistic and its elemental aspect, so burn down damage against an opposing fire monster will piece of work, but will be boosted against a wood monster and decreased against a water monster, and and then along in a rock-newspaper-scissors relationship; calorie-free and dark monsters are solely weak to the other blazon. The histrion can force damage to get against a specific monster past borer it on the screen. After the player finishes their turn, a counter on each of the enemy monsters drops past one. If one of these counters gets to zero, that monster is given a plough to attack, and the counter resets to a predefined value. If a player does not finish a turn on a successful match, the enemy monsters' attack counter advances one time while whatsoever cool down timers for the player exercise not change (statuses imposed by enemy monsters are affected, though).
When an enemy monster's HP drops to zero, the monster drops out from battle, and in that location is a chance that it will exit a monster egg or treasure breast behind that will be part of the dungeon'south advantage. One time all monsters in an encounter are defeated, the actor moves to the adjacent encounter until reaching the boss come across for that floor. In one case the boss is defeated, the actor earns the various rewards earned throughout the dungeon. If the player'southward squad'south HP drops to zero, they have the choice to apply in-game currency to proceed from where they just lost, refilling their HP and resetting the entire board, or to abandon the dungeon and forego whatsoever gains from it. Completing a dungeon earns the player feel, as well as in-game currency and any monster eggs that were obtained through the encounters. One time all of the floors in a dungeon are completed, the next dungeon is unlocked.
Dungeons [edit]
The game features several types of dungeons that the player chooses to participate in. All dungeons have an associated Stamina cost, which is based on the player's rank in the game; this toll is scaled to the dungeon's difficulty, and if the player does non have enough stamina, they must wait until it is restored in real fourth dimension or apply an in-game currency to restore it. At the start, only the Normal Dungeons are available to the player. Enemy monsters in these dungeons will simply e'er crusade standard damage during gameplay. After successful completion of a series of the Normal Dungeons, the Technical Dungeons (added in version 3.0) are unlocked. Technical Dungeons are more difficult, every bit enemy monsters now possess their ain skills to increase their damage output or alter the thespian's board by changing colors, obscuring the view, or adding the block and toxicant orbs that are unique to enemy monster skills. Some Technical Dungeons also impose restrictions on the histrion, such as restricting what monsters the player can employ or deactivating all monsters' passive skills. Afterwards successfully clearing a serial of the Technical Dungeons, a new "Claiming Mode" is unlocked, where the player creates a squad from friends' monsters, relying on but their ain monster's leader skill.
Also in play are Special Dungeons, which accept limited periods of availability and oft feature the strongest and rarest monsters in the game. Special Dungeons accept their own dissever difficulty scaling; the rarer monsters are less likely to exist won from the easier difficulty dungeons, whereas completion of the highest difficulty ranking almost ensures winning the dungeon'south boss. A recent addition to the Special Dungeons is a organization that scores the player based on their dungeon performance and team make upwards and awards the player an additional rare monster for achieving a loftier score. Added to the version 7.2 update are "Coin Dungeons", Special Dungeons that the role player can buy with the in-game coin currency for ane hr at a time, including several new Dungeons and new monsters only accessible in revamped dungeons. The Challenge Dungeon was also added to the game, appearing for limited times and offer prizes for successfully clearing increasingly hard floors of the dungeon. A contempo update added new Dungeons with roguelike gameplay, allowing players to claiming series of monsters, their own team leveling upwards forth the manner, to win monsters and in-game currency.
At that place are also Ranking Dungeons which announced every bit special events and last for one week. Sometimes y'all will exist given a team or you have to make a squad for yourself. Finish the Ranking Dungeons with the fourth dimension limit 300 seconds and get scores according to the performance you did in the dungeons. All players will compete for higher score. Certain rank will be given certain prices. Players that accomplish top 3% of the rank will be given a crown that can be placed next to your graphic symbol proper name.
Multiplayer dungeons permit a histrion to play with 1 to two others. There are 2 player (2P) dungeons and three-player (3P) dungeons, each with their own gear up of dungeons.
Two actor dungeons consist of most Technical, most Special, and ii-actor specific dungeons. Each thespian selects one leader that is shared among the two players. Each actor also brings their own 4 subs. All leaders and subs are formed into one team with health points, resist awakenings, skill heave awakenings are shared between players.
Three player dungeons have their ain gear up of specific dungeons. However, various technical and special dungeon periodically bear witness up. Dissimilar two player dungeons, three actor dungeon teams are divide. Each actor chooses their own two leaders and 4 subs. No monsters stats or awakenings are shared between players. Also, 3 player dungeons take the selection to be played with 2 players.
In-game currencies [edit]
Puzzle & Dragons features multiple types of in-game currencies that the player uses for various purposes. The well-nigh versatile are the Magic Stones. Players are awarded Magic Stones for completing dungeons for the first time (or for the start time through Challenge Mode), or they can be purchased through the in-game store. Magic Stones are used to increase the capacity of the player's monster inventory, restore stamina to full capacity, increase the capacity of the actor's friend listing (later a certain level), and proceed play in a dungeon if the actor lost all HP. However, they are also used as payment for the Egg Machines, where the player can win rarer monsters. Players often save upwards Magic Stones for special server events where the rarer monsters have an increased payout at the Rare Egg Motorcar. These are split between Galas for single elemental types, Carnivals for themed sets of monsters, or the Godfests where the game's rarest God blazon monsters, have increased payout. While near rare monsters tin exist obtained at any time from the Rare Egg Motorcar, in that location are monsters that can just be obtained during the Godfests.
Pal Points are an boosted class of currency found in the game, which is awarded for participating in dungeons with other players. These are spent at the Pal Egg Machine, which usually does non award the player rare monsters, unless in that location is an event to make some rarer monsters more readily available from the Pal Egg Machine. Coins, along with experience points and monster eggs, are awarded to the role player for completing dungeons. Coins are required for fusing monsters together, either for experience or evolution. They are also used to buy access to the Money Dungeons, which give the player a gamble to play certain time-limited Special Dungeons or play new versions of dungeons with higher difficulties to attempt to win new rare monsters sectional to the Coin Dungeons.
About recently a new blazon of currency, Monster Points (MP), take been added to the game. These points can exist obtained by selling monsters, with college rarity monsters selling for more Monster Points. These points can exist spent at the special Monster Betoken Shop to purchase Evolution Materials, Tamadras, Latent Tamadras, and other rare monsters unobtainable from the Rare Egg Car.
Collaborations [edit]
Puzzle & Dragons is also known for its collaboration events with several other iconic video games and anime properties. During collaborations, Special Dungeons and special Collaboration Egg Machines are added to the game which contain monsters that tin be obtained for a limited fourth dimension; otherwise, they may never be obtained once more until a collaboration is appear for a rerun. Nearly of the collaborations are exclusive to the Japanese edition of the game, but many have been released to the international editions. The collaborations are every bit follows (in chronological order equally they were added to the Japanese edition of the game):
- Ragnarok Online
- Emil Chronicle Online [6]
- Taiko no Tatsujin
- Gunma's Ambition
- Crystal Defenders [vii] [8]
- GungHo'southward Princess Punt
- Google Play
- Shinra Bansho chocolate
- Rebuild of Evangelion [9] [ten]
- Clash of Clans
- 7-Xi
- Taito'south Groove Coaster Zero and Infinite Invaders [11]
- Takaoka'southward Amitan Musume
- Ragnarok Odyssey Ace
- Dragon's Dogma Quest [12]
- Monster Hunter Felyne Boutique [12] [thirteen]
- Batman: Arkham Origins [14]
- Baskin-Robbins ("Thirty-One Water ice Cream")
- Angry Birds [15] [sixteen]
- Sanrio'due south Hello Kitty[17] [18]
- Puzzle & Dragons Z
- Hunter × Hunter [19] [twenty]
- Puzzle & Dragons Boxing Tournament [21] [22]
- Beams
- Dragon Ball Kai [23] [24] [25]
- Saint Seiya: Fable of Sanctuary [26]
- Bikkuriman [27] [28]
- Monster Hunter iv Ultimate [29]
- DC Comics: The New 52 [30]
- Puzzle & Dragons Trading Carte du jour Game
- Fist of the Northward Star [31]
- Final Fantasy [32] [33]
- Bleach [34]
- Attack on Titan [35]
- Ghost in the Shell: The New Movie
- Crows
- Weekly Shōnen Sunday, participating titles:[36]
- Detective Conan
- Inuyasha
- Urusei Yatsura
- Ushio and Tora
- Kyō Kara Ore Wa!!
- Flame of Recca
- Magi: The Labyrinth of Magic
- Voltron [37]
- The Rex of Fighters '98 [38]
- Fullmetal Alchemist: Brotherhood
- Yu Yu Hakusho
- Shin Megami Tensei: Persona, participating titles:
- Persona 3
- Persona 4
- Persona 5
- Magic: The Gathering
- GungHo's Chrono Ma:Gia and GungHo'due south Summons Board
- Sword Art Online
- Fate/Stay Night
- Street Fighter V: Arcade Edition
- McDonald'due south
- Shaman King
- Kamen Rider [39]
- Demon Slayer: Kimetsu no Yaiba
- Devil May Cry
- Samurai Shodown
- Jujutsu Kaisen
[edit]
Puzzle & Dragons Claiming [edit]
Puzzle & Dragons Claiming ( パズドラチャレンジ , Pazudora Charenji ) is a spin-off application made available for a few times between 2013 and 2014. Players of Puzzle & Dragons Claiming must utilize a fix team of supplied monsters to defeat a series of powerful monsters within a v-minute time limit.
In a future update to the standard Puzzle & Dragons app, Puzzle & Dragons Challenge will be further integrated, with players able to use their ain designed teams to play confronting other players' teams for Pal Points, effectively creating customized dungeons.
Puzzle & Dragons W [edit]
On July 29, 2014, the Japanese edition of Puzzle & Dragons updated to version 7.0.0 and with the update came Puzzle & Dragons W ( パズドラW , Pazudora Daburyū ), a second game packaged with the normal Puzzle & Dragons. It primarily features the TAMADRA monster from Puzzle & Dragons, and tells the story of how their AvaTAMA ( アバたま , Abatama ) eggs, eggs containing wearable bestowed upon them by the other monsters, were stolen by the evil Male monarch DeviTAMA for his own utilize. The AvaTAMA pieces are the principal collectibles in Puzzle & Dragons W, instead of monsters.[40]
Gameplay in Puzzle & Dragons W is similar to that in the standard game. Players spend stamina points to begin levels where they are given a certain amount of time to motility a single orb around the puzzle board to brand combos in order to perform damage on the enemy. Still, the game is geared more than towards the puzzle aspect than the RPG elements of Puzzle & Dragons. The board in Puzzle & Dragons W is a 6-by-vi grid, and instead of monsters the player has a TAMADRA avatar that he or she customizes with the collected AvaTAMA hats, handheld items, and beat out decorations. Each AvaTAMA activates different skills that the player can use on a puzzle, which is activated when the histrion touches a special skill star orb that appears on the board. Skills usually either change the colour of orbs on the lath or clears orbs such as in a line across the board, but there are skills that bargain damage or give the player free motion for a catamenia of time. Similar in the regular game, players also selection a friend or explorer and their TAMADRA avatar and AvaTAMA pieces assist the player in completing the puzzles. New types of orbs have been added: rainbow-colored Westward orbs that act equally wild cards for any iii matches made with it, the white Angel orbs (included at launch), and the black Devil orbs (added in a subsequently update). Jammer orbs have been changed to fill up the board where they cannot be matched, but can be removed if some other nearby line is cleared; purple Jammer orbs multiply on the board if not cleared.
In club to perform damage to the enemy DeviTAMAs, the player must come across a certain goal for that level's puzzles. These accept the class of requiring a detail color or set of colors be matched in a single turn, that a sure number of combos be made in a unmarried plough, that a particular number of orbs be matched in a single combo, or whatsoever combination of the three. Players are given a limited number of turns per surface area (instead of dungeons) to reach these goals, but turns tin can be restored past matching heart orbs. Once all of the DeviTAMA enemies accept been defeated, the actor wins the level, and is then shown their score based on the number of turns left and their boilerplate number of combos. This score is and then graded from one to three stars, so awarded the contents of any AvaTAMA eggs and treasure chests that the enemies dropped. If the AvaTAMA are duplicates of what the player already owns, the item is leveled up instead of taking up inventory infinite. Treasure chests award the role player medals, a new class of in-game currency. The side by side phase is unlocked one time the histrion has a minimum of 4 stars for a single phase's iii areas, just this doesn't crave that all 3 areas be cleared. Clearing the 3rd area is ordinarily more difficult and requires more stamina, but finishing information technology for the first time restores the player'due south stamina and either awards a greater quantity of medals or a Magic Stone, which is carried over to the standard Puzzle & Dragons account.[41]
Every bit in the regular game, players can use Magic Stones to restore stamina, continue dungeons where the turns ran out, and increase the friend listing chapters. The medals earned in the game go towards the Puzzle & Dragons West version of the Egg Motorcar. While single common items can be won with a fairly low number of medals spent, rarer items toll more medals and the rarest items can just be won if playing a multiple particular spin.
Puzzle & Dragons W has also featured limited edition collaboration AvaTAMA pieces, kickoff with the band Arashi and later with Detective Conan.
Puzzle & Dragons Radar [edit]
Puzzle and Dragons Radar is an accessory app for Puzzle and Dragons meant to add augmented reality functionality with GPS support to the main game. Information technology is bachelor only in Nippon. The app can be linked to the player'south Puzzle and Dragons account. By playing through the Radar game, the actor tin collect orbs by walking around and exploring. The orbs tin can be redeemed for items and monsters in Puzzle and Dragons, including Tamadras, Piis, ane hour dungeons, and many other prizes.[42]
Spin-offs [edit]
Puzzle & Dragons Battle Tournament [edit]
The Puzzle & Dragons Battle Tournament ( パズドラ バトルトーナメント , Pazudora Batoru Tōnamento , shortened to Pazubato ( パズバト )) arcade game was released in collaboration with Square Enix on April 24, 2014.[43] Gameplay in Boxing Tournament is similar to the mobile game. The player uses a team of monsters and solves a tile-matching puzzle to determine how powerful their monsters' attacks are, and tin can activate their monsters' agile skills during play for various effects and choose one monster to serve as team leader to utilise the passive leader skill. Nevertheless, several changes were fabricated to suit the arcade version, which uses the NESiCA smart card to save playing information for individual players. The puzzle is now on an eight-by-5 filigree, allowing for greater movement and combos. The player's team of monsters consists only of their leader monster, four sub members ("subs"), and a friend monster, notwithstanding the player can also choose three reserve monsters that they can switch into play. Players choose avatars to play through the game'due south story style as well every bit its online mode to play confronting other players in real time, and these avatars have their own active skills that tin can exist used during play. Monsters' HP is non pooled, and individual monsters can be temporarily knocked out of play if they lose all HP. If more damage is dealt by the player'southward monsters when any take run out of HP, and then the opponent receives directly impairment. When either player's HP runs out, they lose the match. Throughout play, players tin can obtain special items used to either evolve their collected monsters or to employ the game's Rare Egg Machine to obtain new monsters.
The showtime version of the game was subtitled Lazul Kingdom and Madoromi Dragon ( ラズール王国とマドロミドラゴン , Razūru Ōkoku to Madoromi Doragon ). An update subtitled Champions of Lazul ( チャンピオンズ オブ ラズール , Chanpionzu Obu Razūru ) was released nationwide on November 26, 2014.
Puzzle & Dragons Trading Card Game [edit]
The Puzzle & Dragons Trading Card Game was released in Nippon on Jan 15, 2015. Gameplay involves matching up orbs on dissimilar cards to perform attacks or combos. To commemorate the release, a new limited time dungeon was added to the video game featuring a monster created for the trading card game.
Puzzle & Dragons Z + Super Mario Bros. Edition [edit]
On May iii, 2013, GungHo revealed a spin-off for the Nintendo 3DS named Puzzle & Dragons Z ( パズドラZ , Pazudora Zetto ) during the Puzzle & Dragons Fan Appreciation Festival 2013. The game was released in Japan on December 12, 2013.[44] Game play is in general identical to the mobile game, but it adds RPG elements such every bit towns and NPCs. As of July 30, 2014, the game has shipped over ane.5 one thousand thousand copies.[45] A manga about Puzzle & Dragons Z has been serialized in CoroCoro Comic since September 29, 2013, and the first tankōbon volume was released on April 28, 2014.
Puzzle & Dragons Z was released in North America and Europe in May 2015, packaged aslope the Super Mario Bros. Edition.[46]
An arcade game edition titled Puzzle & Dragons Z: Tamer Battle ( パズドラZ テイマーバトル , Pazudora Zetto Teimā Batoru ) was released on June 26, 2014. Players browse collectible trading cards into the arcade motorcar which they employ to boxing another player elsewhere in Nippon in a similar system to the handheld game. There is additionally an incentive to employ a "Z Bonus" indicated by a part of the card that will be cut off past the machine if chosen.
Puzzle & Dragons: Super Mario Bros. Edition for the Nintendo 3DS features characters from the Super Mario series in gameplay like to that from Puzzle & Dragons Z, including an overworld and story. It was released on April 29, 2015, in Nippon every bit a standalone title and later in South Korea on May 1, 2015.[47] For the Northward American and European release, it was packaged with Puzzle & Dragons Z.[46]
Puzzle & Dragons X [edit]
A second spin-off for the Nintendo 3DS named Puzzle & Dragons Ten was released in July 2016 along with an anime accommodation of the game by studio Pierrot.
Development [edit]
Prior to Puzzle & Dragons ' release, GungHo had primarily been involved in profitable in calculator and console games from its formation in 2002, including Ragnarok Online. The visitor'due south founder and CEO, Kazuki Morishita, found that the quality of their games had started to diminish, and moved more of his time over into the artistic development department, and guided the visitor towards mobile gaming around 2010. Prior to Puzzle & Dragons ' release, they had already published about ten games.[48]
The idea for Puzzle & Dragons came about effectually Baronial 2011, according to Morishita. They observed that at that time, card battle games were pop mobile applications in Nihon, though Morishita felt well-nigh of the titles were non cracking.[48] They worked to arts and crafts a new blazon of bill of fare battle game, combining gameplay genres such as the tile-matching puzzle aspects and role-playing game exploration. Subsequently about a calendar month, they recognized they had the core of the game down, and after a team of six developers completed work on the championship over the side by side half-dozen months.[48]
Though they desired to release the game simultaneously for both iOS and Android, their minor squad size required them to stagger the releases. Using the Unity game engine, they developed natively on the iOS so added more developers comfortable with the Unity engine to aid port the Android version.[48] The game was first released on iOS platform in Japanese markets on February 20, 2012 without any advertising, and had topped the app charts inside a few days.[48] When they released the Android version on September 18, 2012, GungHo opted to utilize television spots to promote the title since it was at present available on both platforms. The Android version tops its charts inside a calendar week and a half of going live.[48] English and Korean versions of the game were released about half a year after the success in Japan.[48]
GungHo released the championship every bit a free-to-play app, with players able to spend money to keep to explore dungeons after depleting their stamina or being defeated in a dungeon, to collect more monsters, or to endeavor to get rare monsters from a random draw. Morishita said they plant that equally players became accepted to the gain, their spending habits switched from getting continued dungeon exploration toward obtaining more than and rarer monsters.[48]
According to Morishita, in 2014 about 40 developers and artists are working on the title, with near half of those focused on continuing updates and art assets.[48] The game has developed some new modes such equally claiming mode, technical dungeons, and a new ranking system in sure dungeons where the thespian is awarded points based on overall combo number, rarity, cost, and more.
GungHo has appear that Puzzle & Dragons will terminate support for devices with operating systems lower than iOS 6 and Android Ice Cream Sandwich (4.0) in December 2014 in Japan[49] [l] and in spring 2015 for North America and Europe.[51] Puzzle & Dragons West is already not supported on the iPhone 3GS and tertiary generation iPod Touch equally well as versions of Android lower than Android Honeycomb (three.0).[52]
Music [edit]
Puzzle & Dragons 'southward soundtrack is composed by Kenji Ito and Yukio Nakajima. A soundtrack containing Ito's contributions was released on April 3, 2013, via the iTunes Store.[53] Ito was also the composer for Puzzle & Dragons Z and Puzzle & Dragons: Battle Tournament; Kohei Tanaka as well participated in the composition of the Battle Tournament soundtrack.
Reception [edit]
Puzzle & Dragons won a CEDEC Game Design award in 2012.[54]
The game also has a serial of official trade in Japan, sold at AppBank Store locations too as through an official Puzzle & Dragons online shop. Items sold include phone cases, phone straps, books, plush toys, figurines, and even snack foods too sold at Japanese grocery stores. Other video games for handheld consoles and video arcades take also been released in Japan, likewise as trade but available from claw cranes.
The lyrics to the 2021 vocal "Ignite" by heavy metal band Mary'due south Blood were inspired by Puzzle & Dragons and are nigh one of its characters.[55]
Sales [edit]
In April 2013 information technology was the #one grossing app in the globe on iOS and Android. In mid-2013, the Japanese version of the game had been downloaded more than 18 one thousand thousand times, which represents well-nigh 10 pct of the country's population.[56] [57] [58] As of Oct 2013 the game has been downloaded xx million times in Japan and over a one thousand thousand times in North America.[59] Information technology has an estimated daily revenue of $4.5 million.[60] In May 2014, GungHo announced that Puzzle & Dragons surpassed 28 meg downloads in Japan,[61] and the North American version surpassed 4 meg downloads.[62] In October 2015, GungHo announced that Puzzle & Dragons surpassed fifty million downloads worldwide, with 38 1000000 downloads in Japan, 8 meg in North America, 2 million in Due south Korea, and two meg in Taiwan and Hong Kong.[63] By Oct 2017, the game exceeded 62million downloads, including 46million in Japan and 12million in Due north America.[2]
In 2012, the game earned a revenue of ¥fourteen.599 billion[64] (equivalent to $183 million). In 2013 and 2014, it had an almanac revenue of $1.5 billion.[4] Puzzle & Dragons thus became the showtime mobile game in history to gross $anebillion in revenue.[3] By the end of 2017, the game grossed $sixbillion in revenue.[four] Information technology was the highest-grossing mobile app of all time up until it was surpassed by Monster Strike in October 2018. Puzzle & Dragons has grossed $vii billion, and is the 2d highest-grossing mobile app of all time, as of October 2018.[v]
Criticism [edit]
A Gamasutra blog discussing "coercive monetization" tactics in video games mentioned Puzzle & Dragons as one of the most skillful examples of making players believe they are playing a skill game, while in fact beingness a money game (i.due east. enticing players to spend more and more coin).[65]
Encounter as well [edit]
References [edit]
- ^ Burleson, Kyle (September 26, 2015). "Puzzle & Dragons tops 50 1000000 downloads". Destructoid . Retrieved September 26, 2015.
- ^ a b Cowley, Ric (October three, 2017). "Puzzle & Dragons clears 12 million downloads in Northward America". Pocket Gamer.
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External links [edit]
- Official website (in Japanese)
- Due north American edition official website
Source: https://en.wikipedia.org/wiki/Puzzle_%26_Dragons
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